Valve’s SteamOS isn’t crafted to go head-to-head with Windows. That’s the word from Pierre-Loup Griffais, one of Valve’s developers, who recently chatted with French magazine Frandroid. The main aim of SteamOS, Griffais explained, is to offer software that can play nice with a wide array of hardware. This revelation lines up with Lenovo’s recent unveiling of the Legion Go S, marking the first third-party device to run on SteamOS.
Griffais emphasized, “We’re not trying to capture a certain slice of the market or lure people away from Windows. If users are happy with their Windows experience, that’s perfectly fine. What’s intriguing is creating a system with its own goals and priorities. If it turns out to be a viable alternative for everyday desktop users, that’s fantastic—it provides them more options. However, we’re not obsessed with converting those who are already satisfied.”
Valve also isn’t planning to resurrect its Steam Machine initiative, despite the popularity of their Steam Deck. “Our focus right now is on handheld devices,” Griffais added. He mentioned that as Valve expands its capabilities across various platforms and device formats, there’s potential for more growth.
“We’ve done significant work to make sure these consoles can be hooked up to screens and controllers,” he pointed out. “But prioritizing a Steam Machine isn’t on our immediate agenda. It’s something we might explore down the road, whether it’s through partnerships or internal projects.” This leaves the door wide open for future possibilities.