Animal Company, the free-to-play early access game available on Quest, has been dominating the platform’s list of top-earning games, maintaining its position for several weeks, while the popular Gorilla Tag closely follows. The game, which draws inspiration from Lethal Company, seems to be only gaining momentum in terms of its popularity.
Animal Company has achieved a milestone that only one other game, Gorilla Tag by Another Axiom, has accomplished before: surpassing 100,000 user reviews on Quest. Gorilla Tag reached this achievement last March, setting it apart as the most successful game on the platform in terms of both reviews and revenue.
Wooster Games, the developer behind Animal Company, has now reached the 100,000 user reviews milestone, nearly doubling its reviews since the studio recently reported reaching over 1 million monthly active users (MAU) just last month. And it’s achieved this growth in records time.
Just a month ago, Animal Company had gathered about 60,000 user reviews on the Horizon Store, while Gorilla Tag was at approximately 140,000. However, in just the past month, Animal Company has surged past 108,000 user reviews, whereas Gorilla Tag has gained only around 6,000 in the same period.
Independent data aggregator VRDB highlights a significant spike in user reviews which began in mid-March:
Image courtesy of VRDB
If the current trend continues, Animal Company might eventually dethrone Gorilla Tag as the most popular game on Quest in terms of user reviews, though other metrics also weigh in.
As crucial as user reviews are, daily active users (DAU) and monthly active users (MAU) metrics hold substantial importance too. Gorilla Tag still maintains its lead as the most played game on Quest, although Animal Company is steadily catching up.
For Wooster, the massive influx of players has yet to be fully reflected in financial earnings. The studio hasn’t shared detailed revenue figures since introducing microtransactions in September, leaving questions about how this player growth translates to income.
Despite this, Wooster Games shared with Road to VR last month that the introduction of in-app purchases has left them in "a strong and healthy position."
Since monetizing in September, Wooster’s revenue has seen a consistent rise month over month, with growth more than doubling since December, they remarked in March. Additionally, Animal Company’s player base has skyrocketed, with over 1 million MAU, a remarkable fourfold increase since the end of last year.
These changes coincide with demographic shifts on the Quest platform, fueled by the release of Meta’s Quest 3S, a $300 mixed reality headset. Earlier this year, Meta noted a surge in F2P content and an uptick in younger players, leading to increased in-app purchase revenue—seen in both Animal Company and Gorilla Tag.
The key question remains: will this momentum lead to sustained engagement and revenue growth? We’re eager to see Wooster Games release financial data, which will shed more light on how Quest’s top-earning titles are currently performing. If Animal Company’s numbers are anything like Gorilla Tag’s last June, we might be looking at figures already in the millions.