The Nintendo Switch 2 is here, and while it evokes a sense of déjà vu, it’s clear it brings something new to the table. At a recent event in New York, I had the chance to get my hands on Nintendo’s latest creation, the highly anticipated follow-up to their most successful console to date. My excitement? Well, it was definitely fueled more by the games than the console itself.
Now, don’t get me wrong—the Switch 2 is impressive. However, this $450 console that doubles as a handheld device will ultimately live or die by the games it hosts, whether from Nintendo or third-party developers.
The hardware feels like it’s an evolution of Nintendo’s gaming philosophy—familiar yet distinct. And after a few hours of playing some early titles, I couldn’t help but want more. Looks like it’s time to start squirreling away some cash.
### Nintendo Switch 2 Hardware
The first thing that grabbed my attention was the slick black matte finish on the Joy-Con 2 controllers and the system itself. It creates a striking first impression. Weighing in at 1.18 pounds with the Joy-Cons attached, it’s a tad heavier than I expected but worth it for that larger 7.9-inch display. Despite the weight, it’s still lighter than some leading PC gaming handhelds, like the Steam Deck OLED, which weighs 1.41 pounds.
The design choice of a monochrome palette feels a bit off from the company’s usual vibrant approach. Even the GameCube, with its sleek edges, was available in various shades including indigo and orange. But as someone who had the black GameCube, I can roll with it. Variety in colors will probably come down the line.
The Joy-Cons detach with the click of a button on each side. While I didn’t spend much time swapping them out—they preferred to keep the system tucked away in demos—the click felt satisfyingly firm. I wouldn’t risk wiggling them unnecessarily, but accidental dislodgement? No worries there.
The controllers have been extended, fitting more comfortably in hand than the originals—something veteran players might appreciate, even if the change isn’t drastic.
In terms of analog sticks, they seem to bear the traditional potentiometer design. During a group chat with developers, they assured us the sticks have undergone a makeover for smoother, bigger motion. However, the elusive “hall effect” remained out of the conversation. For now, they didn’t feel significantly different, but a longer playtime will reveal more.
The kickstand has seen a noticeable upgrade. Unlike the flimsy one on the original Switch, the Switch 2’s stand is robust, adjusting easily to any angle. It’s a practical improvement—perfect for those cramped airplane trays.
But the most impressive leap is the display, knocking it out with real-world improvements over its predecessor. Yes, it’s LCD, which might be a bummer compared to the OLED Switch model, but this screen is 1920 x 1080 with a 120 Hz variable refresh rate and HDR10 compatibility. Honestly, Mario Kart World looked incredible. Even without OLED, I was sold on the display’s vibrancy during my brief time with it, though most demonstrations were done using television screens.
Speaking of the dock, I only saw it in action once, notably with the Switch 2 camera. It’s heftier, to accommodate a cooling fan, but it doesn’t seem to deviate much from the existing dock’s functionality.
### Nintendo Switch 2 Specs
Here’s a quick breakdown: it’s powered by a custom Nvidia chip that supports DLSS and ray tracing, and boasts an impressive 1920 x 1080p touchscreen with HDR10 and 120 Hz VRR. You have 256GB of storage, expandable via microSD Express cards, and enjoy cutting-edge networking options like Wi-Fi 6 and a wired Ethernet connection through the dock. The sound setup has stereo speakers and a mono microphone with noise canceling. You’ve got connectivity covered too with USB Type-C and a headphone jack, among others. Battery life? Ranges from 2 to 6.5 hours, depending on usage, and the bundle with Mario Kart World costs a bit extra. Set your calendars for its launch on June 5, 2025.
### Mouse Controls
Nintendo’s renowned for prioritizing ease of use in gaming, and this console continues that legacy. But in a twist, some PC gaming elements have snuck into the Switch 2 experience.
Enter the mouse—or mice, to be exact. Both Joy-Con 2 controllers integrate sensors that allow them to function as mice, thanks to accelerometers and gyroscopes. I was curious about this crossover and tried it firsthand. It’s been ages since the days of the SNES mouse, but Nintendo aims to resurrect some of that nostalgia. The wrist straps even have tiny mouse skates to smooth navigation.
The experience didn’t entirely win me over. In Metroid Prime 4 Beyond: Switch 2 Edition, you can swap between standard control and mouse mode. The precision in aiming with Samus Aran’s arm cannon was noteworthy, but the Joy-Cons weren’t built to be held in “mouse mode” for long. After a short session, I reverted to the standard setup. Thankfully, Civilization VII, also on the Switch 2, offered a smoother experience in mouse mode, reminding me of PC play.
Drag x Drive brought a fresh angle, using both mice simultaneously to play a game reminiscent of Rocket League, but with robots playing wheelchair basketball. Although it was a unique use of the tech, I couldn’t shake the thought of wanting a joystick option.
Cyberpunk 2077: Ultimate Edition sticks with traditional controls, though developer CD Projekt Red intends to integrate mouse control—something I’m curious about.
Using Joy-Cons as mice isn’t something everyone will do. While great for desk gamers, couch console users may find the reach to be challenging. Nintendo had thoughtfully set up various mouse-friendly gaming setups with desks and mats, yet I couldn’t help but question how compatible they’d be long-term for most players.
### Resolution Options and Quality Modes
The Switch 2 seems determined to cater more to enthusiasts with a range of resolution and quality adjustments. Where the original Switch hovered around 720p and upscaled to 1080p, the Switch 2 pushes boundaries. When docked, it can output up to 4K 60fps, and depending on the resolution, up to 120 Hz with VRR.
That gaming flexibility extends to handheld mode too, delivering a crisp 1080p at 120 fps. I loved using the original Switch handheld, so this offers a substantial performance leap.
Game studios are also embracing more graphical options, letting players choose their experience. For example, Metroid Prime 4 Beyond: Switch 2 Edition introduced quality and performance modes.
At the preview, Metroid Prime 4 set docked 1080p at 120 fps performance mode and felt exceptionally smooth, embodying a fusion of Nintendo and PC style gaming.
One Civilization VII developer indicated they’re targeting 1080p at 60 fps. That’s satisfactory for Civilization’s style of gameplay.
### Pro Controller and Nintendo Camera
Nintendo rolled out more innovations—a $79.99 Pro Controller and a $49.99 camera.
The Pro Controller bears similarity to its predecessor but features satisfying, clicky buttons and includes rear buttons that you can map to face buttons—a neat opportunity for customization. It also includes a new C button for enabling Game Chat.
The Nintendo Camera? That’s a bit more polarizing. It’s designed for Game Chat interactions but also offers a fun twist, letting you immerse your face in games like Mario Party Jamboree. Be aware, the green screen effects need some polish.
But fret not if you prefer to stick with your trusty webcam—Nintendo assures you that any “compatible USB-C camera” can do the trick.
### Game Notes
Let’s chat about games because Nintendo showcased some real gems.
The launch title, Mario Kart World, stands poised to replicate the success of previous entries. It was the standout of the show, possibly played at around 90 fps, and looked fantastic on both televisions and the system’s HDR display. Adding an adrenaline rush was the Knockout Tour mode, which engaged you with 24 players in fast-paced eliminations.
Racing with 24 players adds a layer of intensity, with expansive maps expanding the game’s possibilities. The characters? Think mariachi Waluigi and some unexpected guests, like a cow, injected laughter.
Meanwhile, Cyberpunk 2077: Ultimate Edition being available on Switch 2 speaks volumes about the hardware. Admittedly, this early version showed pixelated visuals, but developers assure more polish is on the way in performance and quality modes.
The Nintendo Switch 2 Welcome Tour, with its glimpses into the new hardware, was enjoyable, although not compelling enough to justify its price tag. Yet, its playful frame rate guessing games revealed a newfound respect for the higher fps tiers.
In Donkey Kong Bananza, breaking virtual things was immensely satisfying. The game demonstrated the Switch 2’s ability to handle complex, detailed environments, presenting destruction as a key element. The sheer amount of collectibles should keep achievement hunters entertained for a while. Plus, there’s a new robot friend accompanying DK. The details? Nintendo’s tight-lipped for now.
Metroid Prime 4 Beyond: Switch 2 Edition offered stunning, smooth visuals and gameplay at 1080p120 fps. With the option to use mouse mode, it’s an enjoyable experience, though not entirely tailored for it. I’m already eager for another round.
Drag x Drive, which combines elements of Rocket League and wheelchair basketball, promises strategic depth. However, the question hangs—will there be a typical control mode?
Aside from these, a nostalgic wave came with Nintendo Classics: GameCube, with favorites like Soul Calibur II and F-Zero GX shining brightly. No frills, just good old gaming—provided you’ve subscribed to the new Expansion Pack.
Other games that caught the eye included Civilization VII, Hades 2, Hogwarts Legacy, Street Fighter 6, and Kirby and the Forgotten World—Switch 2 concoction included.
In essence, while the Switch 2 feels familiar, it’s evident that it has charted its unique path forward. As game enthusiasts, our gaze is firmly set on its June release—eagerly awaiting the adventures it promises to deliver.