PowerColor has just unveiled two more variants of the Radeon RX 9070 XT to their lineup, and you can now find them on their official site.
In keeping with PowerColor’s renowned Red Devil series, these new additions, the Hellhound and Reaper, bring impressive cooling capabilities to the fore. As one of AMD’s key partners, PowerColor is expanding its RDNA 4 series, something enthusiasts have been following keenly since the reveal of their RX 9000 series at CES. Until now, the flagship Red Devil Radeon RX 9070 XT was the sole offering on their site, known to be the fastest in its class.
PowerColor had hinted at the Hellhound version not long ago, and whispers of the Reaper series had emerged even before CES. Although you can’t purchase these cards as yet, eagle-eyed fans over at Videocardz have already spotted both the Hellhound and Reaper models on PowerColor’s website, offering a sneak peek at the designs.
While official specs from AMD and partners remain under wraps, here’s what we can tell about the Hellhound RX 9070 XT:
The Hellhound variant keeps it straightforward and effective, sporting a three-fan layout paired with a sizable heatsink. It’s a 2.5-slot card showcasing the iconic Hellhound logo on two of its fans, while a revamped PowerColor logo graces the middle fan — a fresh twist compared to the RX 7900 XTX. Connectivity options include four output ports: three DisplayPorts and one HDMI.
On the other hand, the Reaper RX 9070 XT stands out with its rounded edges and understated shroud, also featuring a triple fan setup. Matching the Hellhound in terms of slot size and connectivity, the Reaper differentiates itself primarily through varied boost clocks, with the Hellhound likely offering the higher speeds.
So far, no detailed specs for the PowerColor RX 9070 XT models have been published. Fans hoping for quick updates may need to curb their anticipation; AMD has slated the official launch for March, with no specs release expected imminently. They cite ongoing software optimization needs for the RX 9000 series as a reason for the delay, aiming to fine-tune performance before launch.